using Content.Shared.Storage;
namespace Content.Shared.Procedural.DungeonLayers;
///
/// Spawns mobs inside of the dungeon randomly.
///
public sealed partial class MobsDunGen : IDunGenLayer
{
// Counts separate to config to avoid some duplication.
[DataField]
public int MinCount = 1;
[DataField]
public int MaxCount = 1;
[DataField(required: true)]
public List Groups = new();
}