using Content.Server.Roles; using Content.Server.Objectives.Components; using Content.Server.Warps; using Content.Shared.Objectives.Components; namespace Content.Server.Objectives.Systems; /// /// Handles the objective conditions that hard depend on ninja. /// Survive is handled by since it works without being a ninja. /// public sealed class NinjaConditionsSystem : EntitySystem { [Dependency] private readonly MetaDataSystem _metaData = default!; [Dependency] private readonly NumberObjectiveSystem _number = default!; public override void Initialize() { SubscribeLocalEvent(OnDoorjackGetProgress); SubscribeLocalEvent(OnSpiderChargeAfterAssign); SubscribeLocalEvent(OnSpiderChargeGetProgress); SubscribeLocalEvent(OnStealResearchGetProgress); SubscribeLocalEvent(OnTerrorGetProgress); } // doorjack private void OnDoorjackGetProgress(EntityUid uid, DoorjackConditionComponent comp, ref ObjectiveGetProgressEvent args) { args.Progress = DoorjackProgress(comp, _number.GetTarget(uid)); } private float DoorjackProgress(DoorjackConditionComponent comp, int target) { // prevent divide-by-zero if (target == 0) return 1f; return MathF.Min(comp.DoorsJacked / (float) target, 1f); } // spider charge private void OnSpiderChargeAfterAssign(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveAfterAssignEvent args) { _metaData.SetEntityName(uid, SpiderChargeTitle(args.MindId), args.Meta); } private void OnSpiderChargeGetProgress(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveGetProgressEvent args) { args.Progress = comp.SpiderChargeDetonated ? 1f : 0f; } private string SpiderChargeTitle(EntityUid mindId) { if (!TryComp(mindId, out var role) || role.SpiderChargeTarget == null || !TryComp(role.SpiderChargeTarget, out var warp)) { // this should never really happen but eh return Loc.GetString("objective-condition-spider-charge-title-no-target"); } return Loc.GetString("objective-condition-spider-charge-title", ("location", warp.Location ?? Name(role.SpiderChargeTarget.Value))); } // steal research private void OnStealResearchGetProgress(EntityUid uid, StealResearchConditionComponent comp, ref ObjectiveGetProgressEvent args) { args.Progress = StealResearchProgress(comp, _number.GetTarget(uid)); } private float StealResearchProgress(StealResearchConditionComponent comp, int target) { // prevent divide-by-zero if (target == 0) return 1f; return MathF.Min(comp.DownloadedNodes.Count / (float) target, 1f); } private void OnTerrorGetProgress(EntityUid uid, TerrorConditionComponent comp, ref ObjectiveGetProgressEvent args) { args.Progress = comp.CalledInThreat ? 1f : 0f; } }