using Content.Shared.GameObjects.Components; using Robust.Shared.GameObjects; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Stack { // TODO: Naming and presentation and such could use some improvement. [RegisterComponent] [ComponentReference(typeof(SharedStackComponent))] public class StackComponent : SharedStackComponent { [ViewVariables(VVAccess.ReadWrite)] public bool ThrowIndividually { get; set; } = false; } }