using Content.Shared.GameObjects.Components; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Log; using Robust.Shared.Maths; using Robust.Shared.ViewVariables; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.GameObjects.Components.Singularity { /// /// Overrides exactly how much energy this object gives to a singularity. /// [RegisterComponent] public class SinguloFoodComponent : Component { public override string Name => "SinguloFood"; [ViewVariables(VVAccess.ReadWrite)] [DataField("energy")] public int Energy { get; set; } = 1; } }