#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[Serializable]
[DataDefinition]
public class SpawnEntitiesBehavior : IThresholdBehavior
{
///
/// Entities spawned on reaching this threshold, from a min to a max.
///
[DataField("spawn")]
public Dictionary Spawn { get; set; } = new();
public void Execute(IEntity owner, DestructibleSystem system)
{
foreach (var (entityId, minMax) in Spawn)
{
var count = minMax.Min >= minMax.Max
? minMax.Min
: system.Random.Next(minMax.Min, minMax.Max + 1);
if (count == 0) continue;
if (EntityPrototypeHelpers.HasComponent(entityId))
{
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.MapPosition);
owner.EntityManager.EventBus.RaiseLocalEvent(spawned.Uid, new StackChangeCountEvent(count), false);
spawned.RandomOffset(0.5f);
}
else
{
for (var i = 0; i < count; i++)
{
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.MapPosition);
spawned.RandomOffset(0.5f);
}
}
}
}
}
}