#nullable enable using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.EntitySystems { public abstract class SharedGhostRoleSystem : EntitySystem { } [Serializable, NetSerializable] public class GhostRole { public string Name { get; set; } = string.Empty; public string Description { get; set; } = string.Empty; public EntityUid Id; } }