using Content.Shared.GameObjects.Components.Medical; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; namespace Content.Client.GameObjects.Components.MedicalScanner { [RegisterComponent] [ComponentReference(typeof(SharedMedicalScannerComponent))] public class MedicalScannerComponent : SharedMedicalScannerComponent { public override bool DragDropOn(DragDropEventArgs eventArgs) { return false; } } }