using Content.Server.AI.Components; using Content.Server.AI.EntitySystems; using Content.Server.AI.Utility.Actions; using Content.Server.AI.Utility.Actions.Bots; using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations.Combat.Melee; using Content.Server.AI.WorldState; using Content.Server.AI.WorldState.States; using Content.Server.AI.Utility.Considerations.ActionBlocker; namespace Content.Server.AI.Utility.ExpandableActions.Bots { public sealed class BufferNearbyPuddlesExp : ExpandableUtilityAction { public override float Bonus => 30; protected override IReadOnlyCollection> GetCommonConsiderations(Blackboard context) { var considerationsManager = IoCManager.Resolve(); return new[] { considerationsManager.Get() .BoolCurve(context), }; } public override IEnumerable GetActions(Blackboard context) { var owner = context.GetState().GetValue(); if (!IoCManager.Resolve().TryGetComponent(owner, out AiControllerComponent? controller)) { throw new InvalidOperationException(); } yield return new GoToPuddleAndWait() {Owner = owner, Target = EntitySystem.Get().GetNearbyPuddle(Owner), Bonus = Bonus}; } } }