using Content.Shared.DeviceLinking;
using Content.Shared.DeviceNetwork.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.DeviceNetwork.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedNetworkConfiguratorSystem))]
public sealed partial class NetworkConfiguratorComponent : Component
{
// AAAAA ALL OF THESE FAA
///
/// Determines whether the configurator is in linking mode or list mode
///
[DataField, AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
public bool LinkModeActive = true;
///
/// The entity containing a this configurator is currently interacting with
///
[DataField, AutoNetworkedField]
public EntityUid? ActiveDeviceList { get; set; }
///
/// The entity containing a or this configurator is currently interacting with.
/// If this is set the configurator is in linking mode.
///
// TODO handle device deletion
public EntityUid? ActiveDeviceLink;
///
/// The target device this configurator is currently linking with the
///
// TODO handle device deletion
public EntityUid? DeviceLinkTarget;
///
/// The list of devices stored in the configurator
///
[DataField]
public Dictionary Devices = new();
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan UseDelay = TimeSpan.FromSeconds(0.5);
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan LastUseAttempt;
[DataField]
public SoundSpecifier SoundNoAccess = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
[DataField]
public SoundSpecifier SoundSwitchMode = new SoundPathSpecifier("/Audio/Machines/quickbeep.ogg");
}