using Content.Server.Explosion.EntitySystems;
using Content.Shared.Database;
using Content.Shared.EntityEffects;
using Content.Shared.Explosion;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using System.Text.Json.Serialization;
namespace Content.Server.EntityEffects.Effects;
[DataDefinition]
public sealed partial class ExplosionReactionEffect : EntityEffect
{
///
/// The type of explosion. Determines damage types and tile break chance scaling.
///
[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer))]
[JsonIgnore]
public string ExplosionType = default!;
///
/// The max intensity the explosion can have at a given tile. Places an upper limit of damage and tile break
/// chance.
///
[DataField]
[JsonIgnore]
public float MaxIntensity = 5;
///
/// How quickly intensity drops off as you move away from the epicenter
///
[DataField]
[JsonIgnore]
public float IntensitySlope = 1;
///
/// The maximum total intensity that this chemical reaction can achieve. Basically here to prevent people
/// from creating a nuke by collecting enough potassium and water.
///
///
/// A slope of 1 and MaxTotalIntensity of 100 corresponds to a radius of around 4.5 tiles.
///
[DataField]
[JsonIgnore]
public float MaxTotalIntensity = 100;
///
/// The intensity of the explosion per unit reaction.
///
[DataField]
[JsonIgnore]
public float IntensityPerUnit = 1;
public override bool ShouldLog => true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-explosion-reaction-effect", ("chance", Probability));
public override LogImpact LogImpact => LogImpact.High;
public override void Effect(EntityEffectBaseArgs args)
{
var intensity = IntensityPerUnit;
if (args is EntityEffectReagentArgs reagentArgs)
{
intensity = MathF.Min((float) reagentArgs.Quantity * IntensityPerUnit, MaxTotalIntensity);
}
args.EntityManager.System()
.QueueExplosion(
args.TargetEntity,
ExplosionType,
intensity,
IntensitySlope,
MaxIntensity);
}
}