using Content.Shared.Item; using Robust.Shared.Audio; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Server.Weapons.Melee.ItemToggle; [RegisterComponent, NetworkedComponent] public sealed partial class ItemToggleComponent : Component { public bool Activated = false; [DataField("activateSound")] public SoundSpecifier ActivateSound { get; set; } = default!; [DataField("deActivateSound")] public SoundSpecifier DeActivateSound { get; set; } = default!; [ViewVariables(VVAccess.ReadWrite)] [DataField("activatedDisarmMalus")] public float ActivatedDisarmMalus = 0.6f; [ViewVariables(VVAccess.ReadWrite)] [DataField("offSize")] public ProtoId OffSize = "Small"; [ViewVariables(VVAccess.ReadWrite)] [DataField("onSize")] public ProtoId OnSize = "Huge"; } [ByRefEvent] public readonly record struct ItemToggleActivatedEvent(); [ByRefEvent] public readonly record struct ItemToggleDeactivatedEvent();