using Content.Shared.Alert; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.StatusEffectNew.Components; /// /// Used in conjunction with to display an alert when the status effect is present. /// [RegisterComponent, NetworkedComponent] [EntityCategory("StatusEffects")] public sealed partial class StatusEffectAlertComponent : Component { /// /// Status effect indication for the player. /// [DataField] public ProtoId Alert; /// /// If the status effect has a set end time and this is true, a duration /// indicator will be displayed with the alert. /// [DataField] public bool ShowDuration = true; }