using Content.Shared.Random; using Content.Shared.Research.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Research.TechnologyDisk.Components; [RegisterComponent, NetworkedComponent] [AutoGenerateComponentState] public sealed partial class TechnologyDiskComponent : Component { /// /// The recipe that will be added. If null, one will be randomly generated /// [DataField] [AutoNetworkedField] public List>? Recipes; /// /// A weighted random prototype for how rare each tier should be. /// [DataField] public ProtoId TierWeightPrototype = "TechDiskTierWeights"; }