using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.NodeContainer;
///
/// Creates and maintains a set of s.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class NodeContainerComponent : Component
{
//HACK: THIS BEING readOnly IS A FILTHY HACK AND I HATE IT --moony
[DataField(readOnly: true, serverOnly: true)] public Dictionary Nodes { get; private set; } = new();
[DataField] public bool Examinable = false;
}