using Robust.Shared.GameStates;
namespace Content.Shared.Machines.Components;
///
/// Component for marking entities as part of a multipart machine.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MultipartMachinePartComponent : Component
{
///
/// Links to the entity which holds the MultipartMachineComponent.
/// Useful so that entities that know which machine they are a part of.
///
[DataField, AutoNetworkedField]
public EntityUid? Master = null;
}