using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects; public sealed partial class Oxygenate : EventEntityEffect { [DataField] public float Factor = 1f; // JUSTIFICATION: This is internal magic that players never directly interact with. protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => null; }