using Robust.Shared.GameStates; namespace Content.Shared.CombatMode; /// /// Applies a malus to disarm attempts against this item. /// [RegisterComponent, NetworkedComponent] public sealed partial class DisarmMalusComponent : Component { /// /// So, disarm chances are a % chance represented as a value between 0 and 1. /// This default would be a 30% penalty to that. /// [DataField] public float Malus = 0.3f; }