using Robust.Shared.GameStates; namespace Content.Shared.Clock; /// /// This is used for globally managing the time on-station /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause, Access(typeof(SharedClockSystem))] public sealed partial class GlobalTimeManagerComponent : Component { /// /// A fixed random offset, used to fuzz the time between shifts. /// [DataField, AutoPausedField, AutoNetworkedField] public TimeSpan TimeOffset; }