using Content.Server.Atmos.EntitySystems; using Content.Shared.IgnitionSource; namespace Content.Server.IgnitionSource; public sealed partial class IgnitionSourceSystem : SharedIgnitionSourceSystem { [Dependency] private readonly AtmosphereSystem _atmosphere = default!; [Dependency] private readonly SharedTransformSystem _transform = default!; public override void Update(float frameTime) { base.Update(frameTime); var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var comp, out var xform)) { if (!comp.Ignited) continue; if (xform.GridUid is { } gridUid) { var position = _transform.GetGridOrMapTilePosition(uid, xform); // TODO: Should this be happening every single tick? _atmosphere.HotspotExpose(gridUid, position, comp.Temperature, 50, uid, true); } } } }