using Content.Server.Administration; using Content.Server.Atmos.EntitySystems; using Content.Shared.Administration; using Robust.Shared.Console; namespace Content.Server.Atmos.Commands { [AdminCommand(AdminFlags.Debug)] public sealed class ShowAtmos : IConsoleCommand { [Dependency] private readonly IEntityManager _e = default!; public string Command => "showatmos"; public string Description => "Toggles seeing atmos debug overlay."; public string Help => $"Usage: {Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player; if (player == null) { shell.WriteLine("You must be a player to use this command."); return; } var atmosDebug = _e.System(); var enabled = atmosDebug.ToggleObserver(player); shell.WriteLine(enabled ? "Enabled the atmospherics debug overlay." : "Disabled the atmospherics debug overlay."); } } }