#nullable enable using Content.Server.GameObjects.Components.Mobs; using Content.Shared.Actions; using Content.Shared.Interfaces; using JetBrains.Annotations; using Robust.Shared.Localization; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Actions { [UsedImplicitly] [DataDefinition] public class CombatMode : IToggleAction { public bool DoToggleAction(ToggleActionEventArgs args) { if (!args.Performer.TryGetComponent(out CombatModeComponent? combatMode)) { return false; } args.Performer.PopupMessage(args.ToggledOn ? Loc.GetString("hud-combat-enabled") : Loc.GetString("hud-combat-disabled")); combatMode.IsInCombatMode = args.ToggledOn; return true; } } }