using Content.Shared.Weapons.Ranged.Components; using Robust.Shared.Serialization; namespace Content.Shared.Weapons.Ranged.Barrels.Components { [Serializable, NetSerializable] public sealed class RevolverBarrelComponentState : ComponentState { public int CurrentSlot { get; } public FireRateSelector FireRateSelector { get; } public bool?[] Bullets { get; } public string? SoundGunshot { get; } public RevolverBarrelComponentState( int currentSlot, FireRateSelector fireRateSelector, bool?[] bullets, string? soundGunshot) { CurrentSlot = currentSlot; FireRateSelector = fireRateSelector; Bullets = bullets; SoundGunshot = soundGunshot; } } }