using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Weapon.Ranged.Ammunition.Components
{
///
/// Used to load certain ranged weapons quickly
///
[RegisterComponent]
public sealed class SpeedLoaderComponent : Component
{
[DataField("caliber")] public BallisticCaliber Caliber = BallisticCaliber.Unspecified;
public int Capacity => _capacity;
[DataField("capacity")]
private int _capacity = 6;
public Container AmmoContainer = default!;
public Stack SpawnedAmmo = new();
public int UnspawnedCount;
public int AmmoLeft => SpawnedAmmo.Count + UnspawnedCount;
[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer))]
public string? FillPrototype;
}
}