using Content.Shared.Weapons.Ranged.Barrels.Components; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Client.Weapons.Ranged.Barrels.Visualizers { [UsedImplicitly] public sealed class BarrelBoltVisualizer : AppearanceVisualizer { public override void InitializeEntity(EntityUid entity) { base.InitializeEntity(entity); var sprite = IoCManager.Resolve().GetComponent(entity); sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open"); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); var sprite = IoCManager.Resolve().GetComponent(component.Owner); if (!component.TryGetData(BarrelBoltVisuals.BoltOpen, out bool boltOpen)) { return; } if (boltOpen) { sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open"); } else { sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-closed"); } } } }