using Content.Shared.Weapons.Ranged.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Weapons.Ranged.Components; /// /// Allows GunSystem to automatically fire while this component is enabled /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedGunSystem)), AutoGenerateComponentState] public sealed partial class AutoShootGunComponent : Component { [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public bool Enabled; }