using Content.Server.Light.Components; using Content.Server.Light.Events; using Content.Shared.Light; using Content.Shared.Verbs; using Robust.Server.GameObjects; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Player; using System; using Robust.Shared.IoC; namespace Content.Server.Light.EntitySystems { public class UnpoweredFlashlightSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(AddToggleLightVerbs); } private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetVerbsEvent args) { if (!args.CanAccess || !args.CanInteract) return; ActivationVerb verb = new(); verb.Text = Loc.GetString("toggle-flashlight-verb-get-data-text"); verb.IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png"; verb.Act = () => ToggleLight(component); verb.Priority = -1; // For things like PDA's, Open-UI and other verbs that should be higher priority. args.Verbs.Add(verb); } public void ToggleLight(UnpoweredFlashlightComponent flashlight) { if (!EntityManager.TryGetComponent(flashlight.Owner, out PointLightComponent? light)) return; flashlight.LightOn = !flashlight.LightOn; light.Enabled = flashlight.LightOn; if (EntityManager.TryGetComponent(flashlight.Owner, out AppearanceComponent? appearance)) appearance.SetData(UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn); SoundSystem.Play(Filter.Pvs(light.Owner), flashlight.ToggleSound.GetSound(), flashlight.Owner); RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn)); } } }