namespace Content.Client.Atmos.Components; /// /// Sets which sprite RSI is used for displaying the fire visuals and what state to use based on the fire stacks /// accumulated. /// [RegisterComponent] public sealed class FireVisualsComponent : Component { [DataField("fireStackAlternateState")] public int FireStackAlternateState = 3; [DataField("normalState")] public string? NormalState; [DataField("alternateState")] public string? AlternateState; [DataField("sprite")] public string? Sprite; }