using Content.Shared.DeltaV.Salvage.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.DeltaV.Salvage.Components;
///
/// Stores mining points for a holder, such as an ID card or ore processor.
/// Mining points are gained by smelting ore and redeeming them to your ID card.
///
[RegisterComponent, NetworkedComponent, Access(typeof(MiningPointsSystem))]
[AutoGenerateComponentState]
public sealed partial class MiningPointsComponent : Component
{
///
/// The number of points stored.
///
[DataField, AutoNetworkedField]
public uint Points;
///
/// Sound played when successfully transferring points to another holder.
///
[DataField]
public SoundSpecifier? TransferSound;
}