using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Chemistry
{
///
/// Shared class for injectors & syringes
///
public class SharedInjectorComponent : Component
{
public override string Name => "Injector";
public sealed override uint? NetID => ContentNetIDs.REAGENT_INJECTOR;
///
/// Component data used for net updates. Used by client for item status ui
///
[Serializable, NetSerializable]
protected sealed class InjectorComponentState : ComponentState
{
public int CurrentVolume { get; }
public int TotalVolume { get; }
public InjectorToggleMode CurrentMode { get; }
public InjectorComponentState(int currentVolume, int totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
{
CurrentVolume = currentVolume;
TotalVolume = totalVolume;
CurrentMode = currentMode;
}
}
protected enum InjectorToggleMode
{
Inject,
Draw
}
}
}