using Content.Server.Administration.Logs;
using Content.Server.Doors.Components;
using Content.Server.Doors.Systems;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Flash.Components;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Content.Shared.Sound;
using Content.Shared.Trigger;
using Content.Shared.Database;
namespace Content.Server.Explosion.EntitySystems
{
///
/// Raised whenever something is Triggered on the entity.
///
public sealed class TriggerEvent : HandledEntityEventArgs
{
public EntityUid Triggered { get; }
public EntityUid? User { get; }
public TriggerEvent(EntityUid triggered, EntityUid? user = null)
{
Triggered = triggered;
User = user;
}
}
[UsedImplicitly]
public sealed partial class TriggerSystem : EntitySystem
{
[Dependency] private readonly ExplosionSystem _explosions = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly FlashSystem _flashSystem = default!;
[Dependency] private readonly DoorSystem _sharedDoorSystem = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
public override void Initialize()
{
base.Initialize();
InitializeProximity();
InitializeOnUse();
SubscribeLocalEvent(OnTriggerCollide);
SubscribeLocalEvent(HandleDeleteTrigger);
SubscribeLocalEvent(HandleExplodeTrigger);
SubscribeLocalEvent(HandleFlashTrigger);
SubscribeLocalEvent(HandleDoorTrigger);
}
#region Explosions
private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args)
{
if (!EntityManager.TryGetComponent(uid, out ExplosiveComponent? explosiveComponent)) return;
Explode(uid, explosiveComponent, args.User);
}
// You really shouldn't call this directly (TODO Change that when ExplosionHelper gets changed).
public void Explode(EntityUid uid, ExplosiveComponent component, EntityUid? user = null)
{
if (component.Exploding)
{
return;
}
component.Exploding = true;
_explosions.SpawnExplosion(uid,
component.DevastationRange,
component.HeavyImpactRange,
component.LightImpactRange,
component.FlashRange,
user);
EntityManager.QueueDeleteEntity(uid);
}
#endregion
#region Flash
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
{
// TODO Make flash durations sane ffs.
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
}
#endregion
private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
{
EntityManager.QueueDeleteEntity(uid);
}
private void HandleDoorTrigger(EntityUid uid, ToggleDoorOnTriggerComponent component, TriggerEvent args)
{
_sharedDoorSystem.TryToggleDoor(uid);
}
private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
{
Trigger(component.Owner);
}
public void Trigger(EntityUid trigger, EntityUid? user = null)
{
var triggerEvent = new TriggerEvent(trigger, user);
EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent);
}
public void HandleTimerTrigger(EntityUid uid, EntityUid? user, float delay , float beepInterval, float? initialBeepDelay, SoundSpecifier? beepSound, AudioParams beepParams)
{
if (delay <= 0)
{
RemComp(uid);
Trigger(uid, user);
return;
}
if (HasComp(uid))
return;
if (user != null)
{
_logSystem.Add(LogType.Trigger,
$"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}");
}
else
{
_logSystem.Add(LogType.Trigger,
$"{delay} second timer trigger started on entity {ToPrettyString(uid):timer}");
}
var active = AddComp(uid);
active.TimeRemaining = delay;
active.User = user;
active.BeepParams = beepParams;
active.BeepSound = beepSound;
active.BeepInterval = beepInterval;
active.TimeUntilBeep = initialBeepDelay == null ? active.BeepInterval : initialBeepDelay.Value;
if (TryComp(uid, out var appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateProximity(frameTime);
UpdateTimer(frameTime);
}
private void UpdateTimer(float frameTime)
{
HashSet toRemove = new();
foreach (var timer in EntityQuery())
{
timer.TimeRemaining -= frameTime;
timer.TimeUntilBeep -= frameTime;
if (timer.TimeRemaining <= 0)
{
Trigger(timer.Owner, timer.User);
toRemove.Add(timer.Owner);
continue;
}
if (timer.BeepSound == null || timer.TimeUntilBeep > 0)
continue;
timer.TimeUntilBeep += timer.BeepInterval;
var filter = Filter.Pvs(timer.Owner, entityManager: EntityManager);
SoundSystem.Play(filter, timer.BeepSound.GetSound(), timer.Owner, timer.BeepParams);
}
foreach (var uid in toRemove)
{
RemComp(uid);
// In case this is a re-usable grenade, un-prime it.
if (TryComp(uid, out var appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Unprimed);
}
}
}
}