using Content.Shared.Body.Components; using Robust.Client.Console; using Robust.Client.GameObjects; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Client.Commands { public class ShowMechanismsCommand : IConsoleCommand { public const string CommandName = "showmechanisms"; // ReSharper disable once StringLiteralTypo public string Command => CommandName; public string Description => "Makes mechanisms visible, even when they shouldn't be."; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var entityManager = IoCManager.Resolve(); var mechanisms = entityManager.EntityQuery(true); foreach (var mechanism in mechanisms) { if (entityManager.TryGetComponent(mechanism.Owner, out SpriteComponent? sprite)) { sprite.ContainerOccluded = false; } } IoCManager.Resolve().ExecuteCommand("showcontainedcontext"); } } }