using Content.Shared.GameObjects.Components.Mobs; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; namespace Content.Shared.GameObjects.EntitySystems { public abstract class ExamineSystemShared : EntitySystem { public const float ExamineRange = 8f; public const float ExamineRangeSquared = ExamineRange * ExamineRange; [Pure] protected static bool CanExamine(IEntity examiner, IEntity examined) { if (!examiner.TryGetComponent(out ExaminerComponent examinerComponent)) { return false; } if (!examinerComponent.DoRangeCheck) { return true; } if (examiner.Transform.MapID != examined.Transform.MapID) { return false; } var delta = examined.Transform.WorldPosition - examiner.Transform.WorldPosition; return delta.LengthSquared <= ExamineRangeSquared; } } }