using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{
public abstract class SharedSpeciesComponent : Component
{
public sealed override string Name => "Species";
public sealed override uint? NetID => ContentNetIDs.SPECIES;
[Serializable, NetSerializable]
public enum MobVisuals
{
RotationState
}
[Serializable, NetSerializable]
public enum MobState
{
///
/// Mob is standing up
///
Stand,
///
/// Mob is laying down
///
Down,
}
}
}