using Content.Server.Botany.Systems; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Botany.Components; [RegisterComponent] [Friend(typeof(SeedExtractorSystem))] public sealed class SeedExtractorComponent : Component { // TODO: Upgradeable machines. [DataField("minSeeds")] public int MinSeeds = 1; [DataField("maxSeeds")] public int MaxSeeds = 4; }