using Content.Server.Botany.Systems; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.Botany.Components { [RegisterComponent, Friend(typeof(BotanySystem))] public sealed class SeedComponent : Component { [DataField("seed", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))] public string SeedName = default!; } }