using Robust.Shared.Input; namespace Content.Shared.Input { [KeyFunctions] public static class ContentKeyFunctions { public static readonly BoundKeyFunction SwapHands = "SwapHands"; public static readonly BoundKeyFunction Drop = "Drop"; public static readonly BoundKeyFunction ActivateItemInHand = "ActivateItemInHand"; public static readonly BoundKeyFunction OpenCharacterMenu = "OpenCharacterMenu"; public static readonly BoundKeyFunction OpenCraftingMenu = "OpenCraftingMenu"; public static readonly BoundKeyFunction ExamineEntity = "ExamineEntity"; public static readonly BoundKeyFunction UseItemInHand = "UseItemInHand"; // use hand item on world entity public static readonly BoundKeyFunction ActivateItemInWorld = "ActivateItemInWorld"; // default action on world entity public static readonly BoundKeyFunction ThrowItemInHand = "ThrowItemInHand"; public static readonly BoundKeyFunction OpenContextMenu = "OpenContextMenu"; public static readonly BoundKeyFunction FocusChat = "FocusChatWindow"; public static readonly BoundKeyFunction ToggleCombatMode = "ToggleCombatMode"; public static readonly BoundKeyFunction OpenTutorial = "OpenTutorial"; } }