using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Interfaces.GameObjects.Components.Movement;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
[ComponentReference(typeof(IMoverComponent))]
internal class ShuttleControllerComponent : Component, IMoverComponent
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
private bool _movingUp;
private bool _movingDown;
private bool _movingLeft;
private bool _movingRight;
public override string Name => "ShuttleController";
[ViewVariables(VVAccess.ReadWrite)]
public float CurrentWalkSpeed { get; set; } = 8;
public float CurrentSprintSpeed { get; set; }
///
[ViewVariables]
public float CurrentPushSpeed => 0.0f;
///
[ViewVariables]
public float GrabRange => 0.0f;
public bool Sprinting { get; set; }
public Vector2 VelocityDir { get; } = Vector2.Zero;
public GridCoordinates LastPosition { get; set; }
public float StepSoundDistance { get; set; }
public void SetVelocityDirection(Direction direction, bool enabled)
{
var gridId = Owner.Transform.GridID;
if (_mapManager.TryGetGrid(gridId, out var grid) && _entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
{
//TODO: Switch to shuttle component
if (!gridEntity.TryGetComponent(out PhysicsComponent physComp))
{
physComp = gridEntity.AddComponent();
physComp.Mass = 1;
}
//TODO: Is this always true?
if (!gridEntity.HasComponent())
{
var collideComp = gridEntity.AddComponent();
collideComp.CanCollide = true;
//collideComp.IsHardCollidable = true;
collideComp.PhysicsShapes.Add(new PhysShapeGrid(grid));
}
physComp.LinearVelocity = CalcNewVelocity(direction, enabled) * CurrentWalkSpeed;
}
}
private Vector2 CalcNewVelocity(Direction direction, bool enabled)
{
switch (direction)
{
case Direction.East:
_movingRight = enabled;
break;
case Direction.North:
_movingUp = enabled;
break;
case Direction.West:
_movingLeft = enabled;
break;
case Direction.South:
_movingDown = enabled;
break;
}
// key directions are in screen coordinates
// _moveDir is in world coordinates
// if the camera is moved, this needs to be changed
var x = 0;
x -= _movingLeft ? 1 : 0;
x += _movingRight ? 1 : 0;
var y = 0;
y -= _movingDown ? 1 : 0;
y += _movingUp ? 1 : 0;
var result = new Vector2(x, y);
// can't normalize zero length vector
if (result.LengthSquared > 1.0e-6)
result = result.Normalized;
return result;
}
///
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, component);
switch (message)
{
case ContainerContentsModifiedMessage contents:
if(contents.Entity.TryGetComponent(out MindComponent mindComp))
ContentsChanged(contents.Entity, mindComp, contents.Removed);
break;
}
}
private void ContentsChanged(IEntity entity, MindComponent mindComp, in bool removed)
{
Logger.DebugS("shuttle", $"Pilot={entity.Name}, removed={removed}");
if (!removed)
{
mindComp.Mind.Visit(Owner);
}
else
{
mindComp.Mind.UnVisit();
}
}
}
}