using System.Linq;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Popups;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using static Content.Shared.Atmos.Components.GasAnalyzerComponent;
namespace Content.Server.Atmos.EntitySystems
{
[UsedImplicitly]
public sealed class GasAnalyzerSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly AtmosphereSystem _atmo = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
[Dependency] private readonly TransformSystem _transform = default!;
///
/// Minimum moles of a gas to be sent to the client.
///
private const float UIMinMoles = 0.01f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnAfterInteract);
SubscribeLocalEvent(OnDisabledMessage);
SubscribeLocalEvent(OnDropped);
SubscribeLocalEvent(OnUseInHand);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator();
while (query.MoveNext(out var uid, out var analyzer))
{
// Don't update every tick
analyzer.AccumulatedFrametime += frameTime;
if (analyzer.AccumulatedFrametime < analyzer.UpdateInterval)
continue;
analyzer.AccumulatedFrametime -= analyzer.UpdateInterval;
if (!UpdateAnalyzer(uid))
RemCompDeferred(uid);
}
}
///
/// Activates the analyzer when used in the world, scanning either the target entity or the tile clicked
///
private void OnAfterInteract(EntityUid uid, GasAnalyzerComponent component, AfterInteractEvent args)
{
if (!args.CanReach)
{
_popup.PopupEntity(Loc.GetString("gas-analyzer-component-player-cannot-reach-message"), args.User, args.User);
return;
}
ActivateAnalyzer(uid, component, args.User, args.Target);
OpenUserInterface(uid, args.User, component);
args.Handled = true;
}
///
/// Activates the analyzer with no target, so it only scans the tile the user was on when activated
///
private void OnUseInHand(EntityUid uid, GasAnalyzerComponent component, UseInHandEvent args)
{
ActivateAnalyzer(uid, component, args.User);
args.Handled = true;
}
///
/// Handles analyzer activation logic
///
private void ActivateAnalyzer(EntityUid uid, GasAnalyzerComponent component, EntityUid user, EntityUid? target = null)
{
component.Target = target;
component.User = user;
if (target != null)
component.LastPosition = Transform(target.Value).Coordinates;
else
component.LastPosition = null;
component.Enabled = true;
Dirty(uid, component);
UpdateAppearance(uid, component);
if (!HasComp(uid))
AddComp(uid);
UpdateAnalyzer(uid, component);
}
///
/// Close the UI, turn the analyzer off, and don't update when it's dropped
///
private void OnDropped(EntityUid uid, GasAnalyzerComponent component, DroppedEvent args)
{
if (args.User is var userId && component.Enabled)
_popup.PopupEntity(Loc.GetString("gas-analyzer-shutoff"), userId, userId);
DisableAnalyzer(uid, component, args.User);
}
///
/// Closes the UI, sets the icon to off, and removes it from the update list
///
private void DisableAnalyzer(EntityUid uid, GasAnalyzerComponent? component = null, EntityUid? user = null)
{
if (!Resolve(uid, ref component))
return;
if (user != null && TryComp(user, out var actor))
_userInterface.TryClose(uid, GasAnalyzerUiKey.Key, actor.PlayerSession);
component.Enabled = false;
Dirty(uid, component);
UpdateAppearance(uid, component);
RemCompDeferred(uid);
}
///
/// Disables the analyzer when the user closes the UI
///
private void OnDisabledMessage(EntityUid uid, GasAnalyzerComponent component, GasAnalyzerDisableMessage message)
{
if (message.Session.AttachedEntity is not {Valid: true})
return;
DisableAnalyzer(uid, component);
}
private void OpenUserInterface(EntityUid uid, EntityUid user, GasAnalyzerComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
if (!TryComp(user, out var actor))
return;
_userInterface.TryOpen(uid, GasAnalyzerUiKey.Key, actor.PlayerSession);
}
///
/// Fetches fresh data for the analyzer. Should only be called by Update or when the user requests an update via refresh button
///
private bool UpdateAnalyzer(EntityUid uid, GasAnalyzerComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!TryComp(component.User, out TransformComponent? xform))
{
DisableAnalyzer(uid, component);
return false;
}
// check if the user has walked away from what they scanned
var userPos = xform.Coordinates;
if (component.LastPosition.HasValue)
{
// Check if position is out of range => don't update and disable
if (!component.LastPosition.Value.InRange(EntityManager, _transform, userPos, SharedInteractionSystem.InteractionRange))
{
if(component.User is { } userId && component.Enabled)
_popup.PopupEntity(Loc.GetString("gas-analyzer-shutoff"), userId, userId);
DisableAnalyzer(uid, component, component.User);
return false;
}
}
var gasMixList = new List();
// Fetch the environmental atmosphere around the scanner. This must be the first entry
var tileMixture = _atmo.GetContainingMixture(uid, true);
if (tileMixture != null)
{
gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), tileMixture.Pressure, tileMixture.Temperature,
GenerateGasEntryArray(tileMixture)));
}
else
{
// No gases were found
gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), 0f, 0f));
}
var deviceFlipped = false;
if (component.Target != null)
{
if (Deleted(component.Target))
{
component.Target = null;
DisableAnalyzer(uid, component, component.User);
return false;
}
// gas analyzed was used on an entity, try to request gas data via event for override
var ev = new GasAnalyzerScanEvent();
RaiseLocalEvent(component.Target.Value, ev);
if (ev.GasMixtures != null)
{
foreach (var mixes in ev.GasMixtures)
{
if(mixes.Value != null)
gasMixList.Add(new GasMixEntry(mixes.Key, mixes.Value.Pressure, mixes.Value.Temperature, GenerateGasEntryArray(mixes.Value)));
}
deviceFlipped = ev.DeviceFlipped;
}
else
{
// No override, fetch manually, to handle flippable devices you must subscribe to GasAnalyzerScanEvent
if (TryComp(component.Target, out NodeContainerComponent? node))
{
foreach (var pair in node.Nodes)
{
if (pair.Value is PipeNode pipeNode)
gasMixList.Add(new GasMixEntry(pair.Key, pipeNode.Air.Pressure, pipeNode.Air.Temperature, GenerateGasEntryArray(pipeNode.Air)));
}
}
}
}
// Don't bother sending a UI message with no content, and stop updating I guess?
if (gasMixList.Count == 0)
return false;
_userInterface.TrySendUiMessage(uid, GasAnalyzerUiKey.Key,
new GasAnalyzerUserMessage(gasMixList.ToArray(),
component.Target != null ? Name(component.Target.Value) : string.Empty,
GetNetEntity(component.Target) ?? NetEntity.Invalid,
deviceFlipped));
return true;
}
///
/// Sets the appearance based on the analyzers Enabled state
///
private void UpdateAppearance(EntityUid uid, GasAnalyzerComponent analyzer)
{
_appearance.SetData(uid, GasAnalyzerVisuals.Enabled, analyzer.Enabled);
}
///
/// Generates a GasEntry array for a given GasMixture
///
private GasEntry[] GenerateGasEntryArray(GasMixture? mixture)
{
var gases = new List();
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
{
var gas = _atmo.GetGas(i);
if (mixture?[i] <= UIMinMoles)
continue;
if (mixture != null)
{
var gasName = Loc.GetString(gas.Name);
gases.Add(new GasEntry(gasName, mixture[i], gas.Color));
}
}
var gasesOrdered = gases.OrderByDescending(gas => gas.Amount);
return gasesOrdered.ToArray();
}
}
}
///
/// Raised when the analyzer is used. An atmospherics device that does not rely on a NodeContainer or
/// wishes to override the default analyzer behaviour of fetching all nodes in the attached NodeContainer
/// should subscribe to this and return the GasMixtures as desired. A device that is flippable should subscribe
/// to this event to report if it is flipped or not. See GasFilterSystem or GasMixerSystem for an example.
///
public sealed class GasAnalyzerScanEvent : EntityEventArgs
{
///
/// Key is the mix name (ex "pipe", "inlet", "filter"), value is the pipe direction and GasMixture. Add all mixes that should be reported when scanned.
///
public Dictionary? GasMixtures;
///
/// If the device is flipped. Flipped is defined as when the inline input is 90 degrees CW to the side input
///
public bool DeviceFlipped;
}