using System.Linq; using Content.Server.Atmos.Components; using Content.Server.Atmos.Piping.Components; using Content.Server.Atmos.Reactions; using Content.Server.NodeContainer.NodeGroups; using Content.Shared.Atmos; using Robust.Server.GameObjects; using Robust.Shared.Map.Components; using Robust.Shared.Utility; namespace Content.Server.Atmos.EntitySystems; public partial class AtmosphereSystem { public GasMixture? GetContainingMixture(EntityUid uid, bool ignoreExposed = false, bool excite = false, TransformComponent? transform = null) { if (!ignoreExposed) { // Used for things like disposals/cryo to change which air people are exposed to. var ev = new AtmosExposedGetAirEvent(uid, excite); // Give the entity itself a chance to handle this. RaiseLocalEvent(uid, ref ev, false); if (ev.Handled) return ev.Gas; // We need to get the parent now, so we need the transform... If the parent is invalid, we can't do much else. if(!Resolve(uid, ref transform) || !transform.ParentUid.IsValid() || transform.MapUid == null) return GetTileMixture(null, null, Vector2i.Zero, excite); // Give the parent entity a chance to handle the event... RaiseLocalEvent(transform.ParentUid, ref ev, false); if (ev.Handled) return ev.Gas; } // Oops, we did a little bit of code duplication... else if(!Resolve(uid, ref transform)) { return GetTileMixture(null, null, Vector2i.Zero, excite); } var gridUid = transform.GridUid; var mapUid = transform.MapUid; var position = _transformSystem.GetGridOrMapTilePosition(uid, transform); return GetTileMixture(gridUid, mapUid, position, excite); } public bool HasAtmosphere(EntityUid gridUid) { var ev = new HasAtmosphereMethodEvent(gridUid); RaiseLocalEvent(gridUid, ref ev); return ev.Result; } public bool SetSimulatedGrid(EntityUid gridUid, bool simulated) { var ev = new SetSimulatedGridMethodEvent(gridUid, simulated); RaiseLocalEvent(gridUid, ref ev); return ev.Handled; } public bool IsSimulatedGrid(EntityUid gridUid) { var ev = new IsSimulatedGridMethodEvent(gridUid); RaiseLocalEvent(gridUid, ref ev); return ev.Simulated; } public IEnumerable GetAllMixtures(EntityUid gridUid, bool excite = false) { var ev = new GetAllMixturesMethodEvent(gridUid, excite); RaiseLocalEvent(gridUid, ref ev); if(!ev.Handled) return Enumerable.Empty(); DebugTools.AssertNotNull(ev.Mixtures); return ev.Mixtures!; } public void InvalidateTile(Entity entity, Vector2i tile) { if (_atmosQuery.Resolve(entity.Owner, ref entity.Comp, false)) entity.Comp.InvalidatedCoords.Add(tile); } public GasMixture?[]? GetTileMixtures(EntityUid? gridUid, EntityUid? mapUid, List tiles, bool excite = false) { var ev = new GetTileMixturesMethodEvent(gridUid, mapUid, tiles, excite); // If we've been passed a grid, try to let it handle it. if (gridUid.HasValue) { DebugTools.Assert(_mapManager.IsGrid(gridUid.Value)); RaiseLocalEvent(gridUid.Value, ref ev, false); } if (ev.Handled) return ev.Mixtures; // We either don't have a grid, or the event wasn't handled. // Let the map handle it instead, and also broadcast the event. if (mapUid.HasValue) { DebugTools.Assert(_mapManager.IsMap(mapUid.Value)); RaiseLocalEvent(mapUid.Value, ref ev, true); } else RaiseLocalEvent(ref ev); if (ev.Handled) return ev.Mixtures; // Default to a space mixture... This is a space game, after all! ev.Mixtures ??= new GasMixture?[tiles.Count]; for (var i = 0; i < tiles.Count; i++) { ev.Mixtures[i] ??= GasMixture.SpaceGas; } return ev.Mixtures; } public GasMixture? GetTileMixture (Entity entity, MapGridComponent? grid = null, bool excite = false) { if (!Resolve(entity.Owner, ref entity.Comp)) return null; var indices = _transformSystem.GetGridTilePositionOrDefault(entity); return GetTileMixture(entity.Comp.GridUid, entity.Comp.MapUid, indices, excite); } public GasMixture? GetTileMixture(EntityUid? gridUid, EntityUid? mapUid, Vector2i gridTile, bool excite = false) { var ev = new GetTileMixtureMethodEvent(gridUid, mapUid, gridTile, excite); // If we've been passed a grid, try to let it handle it. if(gridUid.HasValue) { DebugTools.Assert(_mapManager.IsGrid(gridUid.Value)); RaiseLocalEvent(gridUid.Value, ref ev, false); } if (ev.Handled) return ev.Mixture; // We either don't have a grid, or the event wasn't handled. // Let the map handle it instead, and also broadcast the event. if(mapUid.HasValue) { DebugTools.Assert(_mapManager.IsMap(mapUid.Value)); RaiseLocalEvent(mapUid.Value, ref ev, true); } else RaiseLocalEvent(ref ev); // Default to a space mixture... This is a space game, after all! return ev.Mixture ?? GasMixture.SpaceGas; } public ReactionResult ReactTile(EntityUid gridId, Vector2i tile) { var ev = new ReactTileMethodEvent(gridId, tile); RaiseLocalEvent(gridId, ref ev); ev.Handled = true; return ev.Result; } public bool IsTileAirBlocked(EntityUid gridUid, Vector2i tile, AtmosDirection directions = AtmosDirection.All, MapGridComponent? mapGridComp = null) { if (!Resolve(gridUid, ref mapGridComp)) return false; var data = GetAirtightData(gridUid, mapGridComp, tile); return data.BlockedDirections.IsFlagSet(directions); } public bool IsTileSpace(EntityUid? gridUid, EntityUid? mapUid, Vector2i tile, MapGridComponent? mapGridComp = null) { var ev = new IsTileSpaceMethodEvent(gridUid, mapUid, tile, mapGridComp); // Try to let the grid (if any) handle it... if (gridUid.HasValue) RaiseLocalEvent(gridUid.Value, ref ev, false); // If we didn't have a grid or the event wasn't handled // we let the map know, and also broadcast the event while at it! if (mapUid.HasValue && !ev.Handled) RaiseLocalEvent(mapUid.Value, ref ev, true); // We didn't have a map, and the event isn't handled, therefore broadcast the event. else if (!mapUid.HasValue && !ev.Handled) RaiseLocalEvent(ref ev); // If nothing handled the event, it'll default to true. // Oh well, this is a space game after all, deal with it! return ev.Result; } public bool IsTileMixtureProbablySafe(EntityUid? gridUid, EntityUid mapUid, Vector2i tile) { return IsMixtureProbablySafe(GetTileMixture(gridUid, mapUid, tile)); } public float GetTileHeatCapacity(EntityUid? gridUid, EntityUid mapUid, Vector2i tile) { return GetHeatCapacity(GetTileMixture(gridUid, mapUid, tile) ?? GasMixture.SpaceGas); } public IEnumerable GetAdjacentTiles(EntityUid gridUid, Vector2i tile) { var ev = new GetAdjacentTilesMethodEvent(gridUid, tile); RaiseLocalEvent(gridUid, ref ev); return ev.Result ?? Enumerable.Empty(); } public IEnumerable GetAdjacentTileMixtures(EntityUid gridUid, Vector2i tile, bool includeBlocked = false, bool excite = false) { var ev = new GetAdjacentTileMixturesMethodEvent(gridUid, tile, includeBlocked, excite); RaiseLocalEvent(gridUid, ref ev); return ev.Result ?? Enumerable.Empty(); } public void HotspotExpose(EntityUid gridUid, Vector2i tile, float exposedTemperature, float exposedVolume, EntityUid? sparkSourceUid = null, bool soh = false) { var ev = new HotspotExposeMethodEvent(gridUid, sparkSourceUid, tile, exposedTemperature, exposedVolume, soh); RaiseLocalEvent(gridUid, ref ev); } public void HotspotExtinguish(EntityUid gridUid, Vector2i tile) { var ev = new HotspotExtinguishMethodEvent(gridUid, tile); RaiseLocalEvent(gridUid, ref ev); } public bool IsHotspotActive(EntityUid gridUid, Vector2i tile) { var ev = new IsHotspotActiveMethodEvent(gridUid, tile); RaiseLocalEvent(gridUid, ref ev); // If not handled, this will be false. Just like in space! return ev.Result; } public void AddPipeNet(EntityUid gridUid, PipeNet pipeNet) { var ev = new AddPipeNetMethodEvent(gridUid, pipeNet); RaiseLocalEvent(gridUid, ref ev); } public void RemovePipeNet(EntityUid gridUid, PipeNet pipeNet) { var ev = new RemovePipeNetMethodEvent(gridUid, pipeNet); RaiseLocalEvent(gridUid, ref ev); } public bool AddAtmosDevice(EntityUid gridUid, AtmosDeviceComponent device) { // TODO: check device is on grid var ev = new AddAtmosDeviceMethodEvent(gridUid, device); RaiseLocalEvent(gridUid, ref ev); return ev.Result; } public bool RemoveAtmosDevice(EntityUid gridUid, AtmosDeviceComponent device) { // TODO: check device is on grid var ev = new RemoveAtmosDeviceMethodEvent(gridUid, device); RaiseLocalEvent(gridUid, ref ev); return ev.Result; } [ByRefEvent] private record struct HasAtmosphereMethodEvent (EntityUid Grid, bool Result = false, bool Handled = false); [ByRefEvent] private record struct SetSimulatedGridMethodEvent (EntityUid Grid, bool Simulated, bool Handled = false); [ByRefEvent] private record struct IsSimulatedGridMethodEvent (EntityUid Grid, bool Simulated = false, bool Handled = false); [ByRefEvent] private record struct GetAllMixturesMethodEvent (EntityUid Grid, bool Excite = false, IEnumerable? Mixtures = null, bool Handled = false); [ByRefEvent] private record struct GetTileMixturesMethodEvent (EntityUid? GridUid, EntityUid? MapUid, List Tiles, bool Excite = false, GasMixture?[]? Mixtures = null, bool Handled = false); [ByRefEvent] private record struct GetTileMixtureMethodEvent (EntityUid? GridUid, EntityUid? MapUid, Vector2i Tile, bool Excite = false, GasMixture? Mixture = null, bool Handled = false); [ByRefEvent] private record struct ReactTileMethodEvent (EntityUid GridId, Vector2i Tile, ReactionResult Result = default, bool Handled = false); [ByRefEvent] private record struct IsTileSpaceMethodEvent (EntityUid? Grid, EntityUid? Map, Vector2i Tile, MapGridComponent? MapGridComponent = null, bool Result = true, bool Handled = false); [ByRefEvent] private record struct GetAdjacentTilesMethodEvent (EntityUid Grid, Vector2i Tile, IEnumerable? Result = null, bool Handled = false); [ByRefEvent] private record struct GetAdjacentTileMixturesMethodEvent (EntityUid Grid, Vector2i Tile, bool IncludeBlocked, bool Excite, IEnumerable? Result = null, bool Handled = false); [ByRefEvent] private record struct HotspotExposeMethodEvent (EntityUid Grid, EntityUid? SparkSourceUid, Vector2i Tile, float ExposedTemperature, float ExposedVolume, bool soh, bool Handled = false); [ByRefEvent] private record struct HotspotExtinguishMethodEvent (EntityUid Grid, Vector2i Tile, bool Handled = false); [ByRefEvent] private record struct IsHotspotActiveMethodEvent (EntityUid Grid, Vector2i Tile, bool Result = false, bool Handled = false); [ByRefEvent] private record struct AddPipeNetMethodEvent (EntityUid Grid, PipeNet PipeNet, bool Handled = false); [ByRefEvent] private record struct RemovePipeNetMethodEvent (EntityUid Grid, PipeNet PipeNet, bool Handled = false); [ByRefEvent] private record struct AddAtmosDeviceMethodEvent (EntityUid Grid, AtmosDeviceComponent Device, bool Result = false, bool Handled = false); [ByRefEvent] private record struct RemoveAtmosDeviceMethodEvent (EntityUid Grid, AtmosDeviceComponent Device, bool Result = false, bool Handled = false); }