using Content.Shared.Construction; using Robust.Shared.GameObjects; using Robust.Shared.ViewVariables; namespace Content.Client.GameObjects.Components.Construction { [RegisterComponent] public class ConstructionGhostComponent : Component { public override string Name => "ConstructionGhost"; [ViewVariables] public ConstructionPrototype Prototype { get; set; } [ViewVariables] public int GhostID { get; set; } } }