using System.Threading.Tasks; using Content.Server.GameObjects.Components; using Content.Server.WireHacking; using Content.Shared.Construction; using Content.Shared.Examine; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; namespace Content.Server.Construction.Conditions { [UsedImplicitly] [DataDefinition] public class WirePanel : IGraphCondition { [DataField("open")] public bool Open { get; private set; } = true; public bool Condition(EntityUid uid, IEntityManager entityManager) { if (!entityManager.TryGetComponent(uid, out WiresComponent? wires)) return false; return wires.IsPanelOpen == Open; } public bool DoExamine(ExaminedEvent args) { var entity = args.Examined; if (!entity.TryGetComponent(out WiresComponent? wires)) return false; switch (Open) { case true when !wires.IsPanelOpen: args.PushMarkup(Loc.GetString("construction-condition-wire-panel-open")); return true; case false when wires.IsPanelOpen: args.PushMarkup(Loc.GetString("construction-condition-wire-panel-close")); return true; } return false; } } }