using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Completions { [UsedImplicitly] [DataDefinition] public class ConditionalAction : IGraphAction { [DataField("passUser")] public bool PassUser { get; } = false; [DataField("condition", required:true)] public IGraphCondition? Condition { get; } = null; [DataField("action", required:true)] public IGraphAction? Action { get; } = null; [DataField("else")] public IGraphAction? Else { get; } = null; public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager) { if (Condition == null || Action == null) return; if (Condition.Condition(PassUser && userUid != null ? userUid.Value : uid, entityManager)) Action.PerformAction(uid, userUid, entityManager); else Else?.PerformAction(uid, userUid, entityManager); } } }