using Content.Server.Atmos.Components; using Content.Server.Temperature.Components; using Content.Server.Temperature.Systems; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; namespace Content.Server.Atmos.EntitySystems { /* doesn't seem to be a use for this at the moment, so it's disabled public class AtmosExposedSystem : EntitySystem {} */ [ByRefEvent] public readonly struct AtmosExposedUpdateEvent { public readonly EntityCoordinates Coordinates; public readonly GasMixture GasMixture; public AtmosExposedUpdateEvent(EntityCoordinates coordinates, GasMixture mixture) { Coordinates = coordinates; GasMixture = mixture; } } }