using System; using Content.Shared.Nutrition.EntitySystems; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Shared.Nutrition.Components { [Friend(typeof(SharedCreamPieSystem))] [RegisterComponent] public class CreamPiedComponent : Component { [ViewVariables] public bool CreamPied { get; set; } = false; } [Serializable, NetSerializable] public enum CreamPiedVisuals { Creamed, } }