using System;
using System.Collections.Generic;
using Content.Shared.Cloning;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Chemistry.Components
{
///
/// Shared class for ChemMasterComponent. Provides a way for entities to split reagents from a beaker and produce pills and bottles via a user interface.
///
public class SharedChemMasterComponent : Component
{
[DataField("beakerSlot")]
public ItemSlot BeakerSlot = new();
public const string SolutionName = "buffer";
[Serializable, NetSerializable]
public class ChemMasterBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly bool HasPower;
public readonly bool HasBeaker;
public readonly FixedPoint2 BeakerCurrentVolume;
public readonly FixedPoint2 BeakerMaxVolume;
public readonly string ContainerName;
public readonly string Label;
///
/// A list of the reagents and their amounts within the beaker/reagent container, if applicable.
///
public readonly IReadOnlyList ContainerReagents;
///
/// A list of the reagents and their amounts within the buffer, if applicable.
///
public readonly IReadOnlyList BufferReagents;
public readonly string DispenserName;
public readonly bool BufferModeTransfer;
public readonly FixedPoint2 BufferCurrentVolume;
public readonly uint SelectedPillType;
public ChemMasterBoundUserInterfaceState(bool hasPower, bool hasBeaker, FixedPoint2 beakerCurrentVolume, FixedPoint2 beakerMaxVolume, string containerName, string label,
string dispenserName, IReadOnlyList containerReagents, IReadOnlyList bufferReagents, bool bufferModeTransfer, FixedPoint2 bufferCurrentVolume, uint selectedPillType)
{
HasPower = hasPower;
HasBeaker = hasBeaker;
BeakerCurrentVolume = beakerCurrentVolume;
BeakerMaxVolume = beakerMaxVolume;
ContainerName = containerName;
Label = label;
DispenserName = dispenserName;
ContainerReagents = containerReagents;
BufferReagents = bufferReagents;
BufferModeTransfer = bufferModeTransfer;
BufferCurrentVolume = bufferCurrentVolume;
SelectedPillType = selectedPillType;
}
}
///
/// Message data sent from client to server when a ChemMaster ui button is pressed.
///
[Serializable, NetSerializable]
public class UiActionMessage : BoundUserInterfaceMessage
{
public readonly UiAction Action;
public readonly FixedPoint2 Amount;
public readonly string Id = "";
public readonly bool IsBuffer;
public readonly string Label = "";
public readonly uint PillType;
public readonly int PillAmount;
public readonly int BottleAmount;
public UiActionMessage(UiAction action, FixedPoint2? amount, string? id, bool? isBuffer, string? label, uint? pillType, int? pillAmount, int? bottleAmount)
{
Action = action;
if (Action == UiAction.ChemButton)
{
Amount = amount.GetValueOrDefault();
if (id == null)
{
Id = "null";
}
else
{
Id = id;
}
IsBuffer = isBuffer.GetValueOrDefault();
}
else
{
PillAmount = pillAmount.GetValueOrDefault();
PillType = pillType.GetValueOrDefault();
BottleAmount = bottleAmount.GetValueOrDefault();
if (label == null)
{
Label = "null";
}
else
{
Label = label;
}
}
}
}
[Serializable, NetSerializable]
public enum ChemMasterUiKey
{
Key
}
///
/// Used in to specify which button was pressed.
///
public enum UiAction
{
Eject,
Transfer,
Discard,
ChemButton,
CreatePills,
CreateBottles,
SetPillType
}
}
}