using System.Collections.Generic;
using Content.Shared.Access.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Access.Components
{
///
/// Simple mutable access provider found on ID cards and such.
///
[RegisterComponent]
[Friend(typeof(AccessSystem))]
public class AccessComponent : Component
{
[DataField("tags", customTypeSerializer: typeof(PrototypeIdHashSetSerializer))]
[ViewVariables]
public HashSet Tags = new();
}
}