using System.Collections.Generic;
using Content.Server.Power.EntitySystems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
[RegisterComponent]
[Friend(typeof(ExtensionCableSystem))]
public class ExtensionCableProviderComponent : Component
{
///
/// The max distance this can connect to s from.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferRange")]
public int TransferRange { get; set; } = 3;
[ViewVariables] public List LinkedReceivers { get; } = new();
///
/// If s should consider connecting to this.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool Connectable { get; set; } = true;
}
}