using System; using Robust.Shared.GameObjects; using Robust.Shared.Maths; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Power.Components { /// /// Self-recharging battery. /// [RegisterComponent] public class BatterySelfRechargerComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField("autoRecharge")] public bool AutoRecharge { get; set; } [ViewVariables(VVAccess.ReadWrite)] [DataField("autoRechargeRate")] public float AutoRechargeRate { get; set; } } }