using Content.Server.Power.NodeGroups; using Robust.Shared.GameObjects; namespace Content.Server.Power.Components { [RegisterComponent] public class BatteryDischargerComponent : BasePowerNetComponent { protected override void AddSelfToNet(IPowerNet net) { net.AddDischarger(this); } protected override void RemoveSelfFromNet(IPowerNet net) { net.RemoveDischarger(this); } } }