using System.Collections.Generic; using Content.Shared.Medical.SuitSensor; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Medical.CrewMonitoring { [RegisterComponent] [Friend(typeof(CrewMonitoringConsoleSystem))] public class CrewMonitoringConsoleComponent : Component { /// /// List of all currently connected sensors to this console. /// public Dictionary ConnectedSensors = new(); /// /// After what time sensor consider to be lost. /// [DataField("sensorTimeout")] public float SensorTimeout = 10f; } }