using System.Collections.Generic;
using Content.Shared.Medical.SuitSensor;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Medical.CrewMonitoring
{
[RegisterComponent]
[Friend(typeof(CrewMonitoringConsoleSystem))]
public class CrewMonitoringConsoleComponent : Component
{
///
/// List of all currently connected sensors to this console.
///
public Dictionary ConnectedSensors = new();
///
/// After what time sensor consider to be lost.
///
[DataField("sensorTimeout")]
public float SensorTimeout = 10f;
}
}